Furthermore, one could also argue that 2033 was ahead of its time, featuring settings and technology that were more than the then-fastest GPU, the GeForce GTX 480, could handle. As stated earlier, 2033 was 4A’s first game, and was built on a limited budget. Of course, it would be remiss of us to ignore 2033’s performance, which could certainly be classified as “unoptimized” when maxing out each of the game’s settings. This ensures that every task is completed as quickly and efficiently as possible, and that every ounce of CPU power is used in the most demanding moments, improving performance by a considerable margin in comparison to traditionally-threaded games and engines. Similarly, CPU usage is fine-tuned for maximum performance, allocating tasks such as the rendering of physics effects or the playing of sound to any available CPU thread instead of pre-determining the rendering of physics to thread two, and sound to thread three. More impressive still is the fact that there are no streaming texture errors, or instances of textures visibly popping from low to high quality as the player moves through the world. Ordinarily, this level of detail would require gigabytes of system memory and GPU VRAM, but thanks to a highly efficient streaming system Last Light’s world uses less than 4GB of memory, and less than 2GB of VRAM, even at 2560x1440 with every setting enabled and maxed out. What we will be looking at today is 4A’s self-titled 4A Engine, which powers the technology behind Last Light’s astounding graphics, and those that dropped jaws in 2010.ĤA Games’ proprietary 4A Engine is capable of rendering breathtaking vistas, such as those showing the ruined remnants of Moscow, as well as immersive indoor areas that play with light and shadow, creating hauntingly beautiful scenes akin to those from modern-day photos of Pripyat’s abandoned factories and schools. These refinements will undoubtedly be discussed at length in the many reviews hitting the airwaves this week, but I will say that I haven’t been as engrossed and immersed in a first-person shooter and game world for quite some time. That isn’t to say 2033 was lacking, but unlike most blockbusters which come from seasoned developers with several titles under their belts, 2033 was the first release for the Ukrainians at 4A, and was built on a comparatively small budget to boot. Having done what was asked of him in 2033, regardless of the repercussions, Artyom must now explore long-forgotten sections of Moscow’s underground metro railway to confront his greatest fears, and to save what’s left of his post-apocalyptic world.Īs one might expect, every element of 2033 has been improved and iterated upon for Last Light, which is a superior game in every regard. Unsurprisingly, a sequel was commissioned, and tomorrow it finally goes live on Steam following three years of development.Ĭalled Metro: Last Light, this long-awaited sequel offers a direct continuation of Metro 2033’s story, putting the player in the shoes of Ranger Artyom once more. The story, too, was a cut above the rest, having been adapted from a Russian novel that went viral online before becoming a best-selling published work. 160 FPS in Ultra 1440p costing $4.99 per frame or 1440p High gets 200+ FPS costing $3.57 per frame.By Andrew Burnes on Mon, Featured Stories,ĤA Games’ Metro 2033 was a smash hit in 2010, impressing PC gamers with its incredible graphics and unique gameplay, which bucked the bombastic trend that permeated the ever more explosive shooters of that era. Otherwise you can get some great performance by moving down a resolution bracket to 1440p. But if that doesnt feel right for you then you can drop the graphics setting down to High for 134 FPS costing $5.96 per frame. Metro: Last Light Redux gets 95 FPS at 4K Ultra costing $8.41 per frame. To summarise, this game runs easily using this graphics card at all resolutions. Especially if you have a Intel Core i7-8700K 6-Core 3.7GHz processor or better. We would recommend 4K as the way to go here. The GeForce RTX 2080 along with the right system memory, 6GB, is very capable of getting top FPS results even at 4K Ultra graphics settings. This GPU can play Metro: Last Light Redux at a respectable 95 frame rate on 4K Ultra. Which is at High settings on 1080p performance.Īt $8.41 per FPS at 4K, if we assume the GPU’s launch price. Running a GeForce RTX 2080 to play Metro: Last Light Redux shows us that we expect it to get a very strong 200+ FPS. Low Vs Ultra GeForce RTX 2080 Performance Review
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